According to Engadget, Obsidian Entertainment’s action RPG Avowed is officially coming to PlayStation 5. The game will launch on Sony’s console on February 17, 2025, which is just one day before its first anniversary. Simultaneously, a major anniversary update will be released for all platforms, including Xbox and PC. This free update adds a New Game+ mode, a photo mode, a new weapon type, and other content. Avowed is set in the same universe as Obsidian’s Pillars of Eternity series and tasks players with investigating a mystical fungal plague. The game received strong reviews for its writing, combat, and world-building upon its original release in 2024.
The platform strategy shift
Here’s the thing: this isn’t a one-off. It’s a pattern that’s now impossible to ignore. Microsoft is systematically porting what were once core Xbox exclusives over to its direct competitor’s hardware. We’re talking about major titles like *Forza Horizon 5*, *Sea of Thieves*, and the upcoming *Indiana Jones and the Great Circle*. Later this year, they’re even putting a *Halo* game on PS5. Let that sink in. A *Halo* game. On a PlayStation. The old walls are not just crumbling; they’re being deliberately dismantled.
Why now and who benefits
So what’s the business logic? Basically, it’s a pure software play. The console war, in the traditional sense, seems to be taking a backseat to a broader “game subscription and sales war.” Microsoft makes more money selling a $70 copy of *Avowed* to the massive PS5 install base than it loses by not forcing someone to buy an Xbox to play it. The timing with the anniversary update is smart, too. It gives PS5 players the definitive, most feature-complete version right out of the gate, and it gives existing players on Xbox and PC a reason to jump back in. Everyone gets a win. Well, except maybe the Xbox fans who bought into the ecosystem for exclusives.
The future of exclusives
This move makes you wonder: what even is a “first-party” game anymore for Xbox? It seems like the definition is shifting from “a game you can only play here” to “a game we own and publish everywhere.” The exclusivity window, if it exists at all, is looking shorter and shorter. For developers like Obsidian, this is fantastic. Their hard work reaches the largest possible audience, which only helps justify further investment and sequels. But it does fundamentally change the value proposition of the Xbox console itself. If every major game eventually comes to PlayStation, why choose the green box? Microsoft is betting you’ll choose it for Game Pass, or ecosystem features, or maybe just price. It’s a huge, risky bet. And it’s reshaping the entire industry in real time.
