PUBG Creator’s Ambitious 10-Year Plan for New Shooter

PUBG Creator's Ambitious 10-Year Plan for New Shooter - Professional coverage

According to Eurogamer.net, PUBG creator Brendan “PlayerUnknown” Greene is planning a new 100 versus 100-player FPS/RTS hybrid as part of a three-game masterplan spanning roughly 10 years. His studio PlayerUnknown Productions will release Prologue: Go Wayback in early access on November 20th, followed by this multiplayer shooter, with Game Three representing the ultimate large-scale multiplayer vision. The entire roadmap depends on the studio’s proprietary Melba engine, which needs significant development before artists and designers can build the shooter. Greene estimates Game Two alone could take two to four years to complete after Prologue’s year-long open development period concludes.

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The grand vision

Here’s the thing about Greene’s plan – it’s not really about making individual games. Each title serves as a testing ground for different aspects of his planetary-scale world generation technology. Prologue handles terrain generation, Game Two tests shooting mechanics and multiplayer systems, and Game Three brings everything together for truly massive experiences. It’s basically building the infrastructure first and letting the games emerge from that foundation.

Technical challenges ahead

This isn’t just swapping engines – they’re building everything from the ground up. Prologue uses Unreal Engine, but Game Two requires their proprietary Melba engine to reach a completely different level of maturity. We’re talking about moving from terrain generation to full planetary creation, with networking that can handle hundreds of players simultaneously. There’s a playable demo of this tech called Preface: Undiscovered World on Steam if you want to see the early stages.

Reality check

So how much of this actually exists beyond Greene’s imagination? Right now, Game Two is mostly “general high-level plans” and conversations about team requirements. Prologue isn’t even officially out yet, and they’ve committed to a full year of open development for that title first. The timeline is ambitious – we’re looking at potentially 5+ years before we see this 100v100 shooter, and that’s before they even start on the mysterious Game Three.

Why this matters

Think about what Greene pulled off with PUBG – he basically created the battle royale genre as we know it. Now he’s aiming even higher, trying to build technology that could let players create their own planets and host whatever experiences they want. It’s wildly ambitious, maybe even unrealistic. But if anyone has earned the right to dream this big, it’s probably the guy who already revolutionized multiplayer gaming once before.

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