According to Kotaku, Nintendo revealed the Switch 2 has sold over 10 million units already, making it the fastest-selling console launch in history. President Shuntaro Furukawa told investors the company is shifting its “primary development focus” to Switch 2 while continuing original Switch production. The company also confirmed two major film projects – a Mario sequel in 2026 and live-action Zelda in 2027 – with more movies planned. Interestingly, 84% of Switch 2 buyers previously owned a Switch, with upgrades coming evenly from across the original console’s entire lifecycle.
Nintendo shifts gears
Here’s the thing that really stands out: Nintendo isn’t playing the cross-gen game like Sony did. While PlayStation kept making PS4 versions of big games for years, Nintendo sounds ready to move most of its development to Switch 2 immediately. They’re calling it the “new standard for the Nintendo Switch concept.” Basically, if you want the new first-party Nintendo games, you’ll probably need the new hardware.
But they’re not killing the original Switch either. Furukawa made it clear they’ll keep making it as long as people keep buying it. That’s smart business – why turn away money from what’s still a massive install base? Still, the writing’s on the wall. Metroid Prime 4: Beyond might be one of the last major first-party titles we see on both platforms.
Third-party revolution
This is where things get really interesting. Nintendo straight up admitted that Switch 2 has “the largest third-party software lineup for a new Nintendo hardware ever.” That’s huge when you consider their history. Remember the Wii U? It got ports of games that were already years old.
Now we’re seeing Cyberpunk 2077 and getting Resident Evil Requiem day-and-date with other platforms. That hasn’t happened with a mainline Resident Evil game on Nintendo hardware in decades. It shows Nintendo is finally taking third-party support seriously instead of relying entirely on their own incredible first-party studios.
The movie universe expands
Following the billion-dollar success of The Super Mario Bros. Movie, Nintendo is going all-in on films. They’ve got the Mario sequel coming in 2026 and that live-action Zelda movie in 2027. But the investor presentation showed two additional slots with question marks, suggesting more movies are already in development.
Rumors about a Donkey Kong movie seem more credible now, and honestly, why stop there? They’ve got dozens of beloved franchises that could work on the big screen. The fact they’re building what they call a “framework for a consistent release cadence” tells you this isn’t just a side project – it’s becoming core to their business strategy.
Cash and patience
Nintendo’s sitting on roughly $13 billion in cash, which gives them incredible flexibility. They specifically mentioned using that war chest for acquisitions and to “secure more development time if necessary” for games. That last part definitely sounds like they’re talking about Metroid Prime 4, which was first announced back in 2017 and has clearly been through development hell.
What’s fascinating is how they’re managing this transition. The fact that Switch 2 buyers came evenly from across the original Switch’s entire lifecycle – not just early adopters – suggests the new console has broad appeal. That’s exactly what you want when you’re trying to migrate 130+ million users to new hardware. The record-breaking launch numbers prove they’re doing something right.
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