Former Tripwire CEO’s New Publisher Buys Studio Making “Bible” Game

Former Tripwire CEO's New Publisher Buys Studio Making "Bible" Game - Professional coverage

According to Wccftech, Templar Media—a new publisher founded earlier this year by former Tripwire Interactive CEO John Gibson—has acquired the studio Bible X. Bible X is the developer currently working on Gate Zero, a time-travel action-adventure game where players “play the Bible.” The game raised $330,000 from 4,145 backers on Kickstarter and over €6 million in separate donations. Templar Media’s first published title will be Gate Zero, which is planned for PC, Xbox Series X/S, and PS5 with no set release date. The acquisition was announced today, cementing Templar Media’s commitment to the project.

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The Return of John Gibson

Now, if the name John Gibson rings a bell, it’s probably for the messy reason you’re thinking of. He stepped down from Tripwire Interactive in 2021 after a firestorm of backlash for publicly supporting Texas’s abortion ban on Twitter. Partners cut ties fast, and he was out within days. So, for him to reappear with a publisher named Templar Media, acquiring a studio called Bible X to make a Bible-themed game? It’s not exactly a shocker. It feels like a very deliberate, niche-market pivot. The whole situation is a perfect case study in rebranding and targeting a specific audience after a mainstream industry exile.

gaming”>The Market for Faith-Based Gaming

Here’s the thing, though. You can’t argue with the money. Raising over $6 million euros in donations, on top of a successful Kickstarter, proves there’s a hungry, underserved audience. As Bible X studio head Arve Solli pointed out in the acquisition announcement, hits like *The Chosen* show the demand for high-quality content that aligns with certain values. Gibson called it an “Entertainment First” experience for a “massive” audience. Basically, they’re not trying to win over the typical AAA gamer; they’re building a fortress for a dedicated community that feels mainstream gaming ignores them. The real question is whether “grounded and historically accurate” biblical action-adventure is a genre that can sustain a full-price, modern video game.

The Gate Zero Challenge

And that’s the big technical and creative challenge. Making a “play the Bible” game that’s both a compelling action-adventure and respectful (or accurate) to the source material is a serious tightrope walk. How do you design gameplay around these stories? Is it combat-heavy? Puzzle-focused? Narrative-driven? The pitch of a rebellious teen time-traveler experiencing events firsthand suggests a “Doctor Who meets the Old Testament” vibe, which is… a choice. The technical hurdle is matching the production values that today’s gamers expect, even in a niche market. That donated war chest needs to fund animation, voice acting, and level design that doesn’t feel like a cheap licensed title. If they can pull that off, they might really tap into something. But it’s a huge “if.”

A Niche Sewn Up Tight

So what’s the outcome of all this? Templar Media isn’t just publishing a game; by acquiring the studio, they own the entire vertical. They control the IP, the development, and the publishing pipeline for this specific kind of content. It’s a clean, self-contained business unit aimed squarely at the faith-based entertainment market. For Gibson, it’s a path back into the industry through a side door that was left wide open. For gamers at large, Gate Zero will likely fly under the radar. But for its target audience, it’s being positioned as *the* major video game event. Whether it delivers or becomes a footnote is the next chapter.

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